![]() Also, the leaked document we published two months ago already mentioned this technique as essential to develop for the enhanced console. They called it "a good win" that allowed them to "push more quality per pixel". We first reported on checkerboard rendering five months ago, when Ubisoft shared a technical document on how they implemented the technique in Rainbow Six: Siege. For example, Eurogamer's Digital Foundry confirmed today that checkerboard rendering is one of the custom features built in the custom AMD Polaris based PS4 Pro GPU and it will be available to developers at no performance cost. As suggested by Lead Architect Mark Cerny during his PlayStation Meeting speech, Sony employed a few different techniques to bridge the performance gap. Given the hardware of the PlayStation 4 Pro, it will be exceedingly rare to see a game running at native 4K resolution (3840x2160) Elder Scrolls Online seems to be doing it, though we're still seeking hard confirmation from the studio, while most other titles like Mass Effect Andromeda for example will run at non-native 4K. However, the PC version of Rise of the Tomb Raider 4K features superior shadowing (partly thanks to NVIDIA's voxel based Ambient Occlusion, also known as VXAO), textures and postprocessing (such as Depth of Field) everything just looks crisper by a fair amount.Īfter all, this is hardly a surprise. Square Enix is updating Rise of the Tomb Raider with several different options for owners of the new console, but let's focus on a screenshot comparison that's floating on the Web of Rise of the Tomb Raider 4K on both platforms.Īs you can clearly see, both versions look very good. ![]() After the announcement of PlayStation 4 Pro and its 4K/HDR properties, it is time to start comparing it to the top of the line - PC. Another screenshot comparison has been added below.
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